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END WAR

FPS Game Interface Design ( Individual Project )

This project showcases my understanding of FPS mobile games. It uses the main interface to design UI elements that guide players through different screens while maintaining a high degree of consistency in the menus. I also created PC and gamepad versions of two prototype interfaces.

Project Process

Competitive Product Analysis

Competitive product analysis was conducted by comparing the strengths and weaknesses of games such as Call of Duty: Warzone and Arena Breakout: Infinite (e.g., system design, learning curve, balance). The aim was to extract valuable advantages and identify problems to avoid, thereby providing a reference for the optimization or development of our own products.

User Analyize

It analyzes player motivations and pain points, summarizing why users are attracted to the "high-risk, high-reward" gameplay, while also pointing out key issues leading to player churn, such as high learning costs, frustration from equipment loss, and high-pressure combat.

Function Design

The game "END WAR" feature design document outlines the planning and explanation of core modules including pre-battle preparation, equipment adjustment, inventory management, character health system, and map selection.

Game Process Design

The game "END WAR" features a pre-battle preparation and character management process that demonstrates how players check their equipment, health, and inventory before entering battle, and can adjust their equipment, heal injuries, or manage their inventory based on their status.

Demand Supplement and System Refinement

The requirements supplement and system refinement plan for the game "END WAR" proposes specific design and optimization directions around the equipment system, equipment durability, weight impact, and the needs of different player types (newbies, mid-level players, and core players).

Prototype Display

6 pages of different interface, including UI adaptation solutions for keyboard/mouse and controller.

Competitive Product Analysis

Advantages
Call of Duty: Warzone

Comprehensive loadout customization: Players can preset multiple builds to adapt to different battle scenarios.Loadout plans can be saved: Different modes, quick in-game switching of equipment.Different base cards achieve different effects.Clear gameplay objectives: Each marker points to different items and rewards (tasks, vehicles, resources)."""

DisAdvantages

Fast-paced combat, making it difficult for new players to adapt, as they are often eliminated before understanding the tactical benefits.Weapon upgrades and stat changes are not intuitive enough, making it hard for new players to feel immediate benefits after a match."""

Delta Force

Better handling compared to Arena Breakout: Infinite.Character customization with different skills.Reduced learning curve for players (through multiple ways to obtain in-game map information, such as Luna’s detection and Mai Xiaosu's scanning)."""

Economic collapse, leading to long-standing player frustration.Weapons have evolved from the M7 in Season 1 to the H416, M250, and Tenglong dominating now."""

Arena Breakout: Infinite

Well-developed pre-game preparation system: Includes efficient tools like 'one-click loadout' and 'quick resupply'.High freedom of equipment customization: Players can decide the completeness of their gear based on risk preferences (e.g., bare loadout, light loadout, full loadout)."""

High learning curve for maps: Players need to spend time understanding extraction points and resource point distributions, with a high barrier to entry in the early stages.Complex health system creates cognitive load: Logic such as 'why head and leg injuries can only partially heal' confuses new players.Clear equipment imbalance: For instance, the H416 is used in over 80% of high-level matches, while weapons like the AK47/AK102 are rarely seen."""

User Analyize

User Motivation
User Pain Points

"High-risk, high-reward gambling-style excitementUncertainty about whether one can 'load up and evacuate' in a single matchPsychological stimulation from death and the dropping of equipment"

"Equipment progression and economic cyclePlayers want to go through 'looting → exiting → selling → buying better equipment → re-entering the match'The in-game economy system (pricing, supply and demand, rarity) itself is part of the fun"

"High freedom in tactical decision-making Players can create their own tactics Players can decide where to loot Players can choose whether to engage in combat or avoid it Players decide when to evacuate"

"High learning curveUnfamiliarity with map routes and extraction pointsUnclear equipment valueExcessive gun recoil"

"Strong sense of frustration from equipment loss Intense negative emotional experience Bankruptcy and inability to continue the game New players lose all their money in a single match Cheating and boosting"

"High kill cost leading to excessive tension and pressure Enemies lurking in every corner, players must focus fully within a limited time Firing a shot attracts multiple enemies, and ammunition costs are high Constant mental strain."

Function Design

Game Process Design

Demand Supplement and System Refinement Player Demand Analysis

Loadout System

Quick switch between ""Sniper Loadout / Melee Loadout / Economy Loadout""Automatically equip the best-level attachmentsOne-click to fill missing medical supplies and ammunition"

Equipment Durability System

 

Durability decreases after useQuick repair before the battle"

"Weight Affects Speed

 

The fuller and heavier the backpack → The slower the movement speed

System provides:Weight bar, red warning zone for overweight

Player actions other than movement will slow down, for example:Slower use of medicineFaster wound infectionSlower gun manipulation"

New PlayersWant to start quickly

 

Need recommended equipmentNeed auto-loadoutNot familiar with the map, need a material drop list and high-value resource areas to help players know where to go"

Mid-Core Players

Focus on loadout depth and growthWant to upgrade equipment and enrich inventoryValue map drop rewards"

Hard Core Players

 

Place high importance on loadout depth and growthNeed to quickly check the benefit-to-cost ratioPursue extreme equipment values and operational depth"

Final Result ( MOBILE VERSION)

© 2026 By Shixuan Chen.

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